Igknights are a perfect engine for the deck. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. Infernoble Knight, known in Japanese as Flame Holy Knight (焔(えん)聖(せい)騎(き)士(し) Enseikishi) is a series of FIRE Warrior monsters which debuted in Structure Deck R: Warriors' Strike, but became a full-fledged series of monsters with "Rise of the Duelist". By using our Services, you agree to our use of cookies.Learn More. The only reason I have for not running any of them is the lack of open space. If you have any issues or find any bugs, be sure to let us know on Discord! I think called by the grave is a must-have, if your opponent knows even a little your deck he will 100% stop Isolde, and without her you can't really advance your combo. Just click the Affiliate link to start shopping! You almost never want to search either of them off Isolde first because these are the ones you will want to Pendulum Summon most of the time. Use Isolde to mill cursed bamboo sword, search golden and add the cursed bamboo back by renaud. He's the reason you can go on a grind game and is recyclable himself off Renaud, meaning he provides a closed-loop for your resources each turn and you can get away with only running 1 copy of him. 1x Borrelsword Dragon: In case all of these knights can't bring enough swords with them. Immortal Phoenix Gearfried Renaud Isolde. You won't always have Renaud out as your Tuner of choice, so he's your best alternative and primary search target for your Turn 1 combos. He's the reason you can go on a grind game and is recyclable himself off Renaud, meaning he provides a closed-loop for your resources each turn and you can get away with only running 1 copy of him. Until then, it stays, I guess. Oh yeah, and you can potentially repeat this every single End Phase assuming you didn't use Charles to pop something else that turn. ... You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. $9.49. Other than that, Caliburn gives a small Life Point and Atk boost where you might as well use Roland instead, Clarent doesn't really accomplish much, Destiny and Excalibur are completely redundant given the new Infernoble Knight equip effects, and Gallatan offers a good immediate attack boost that you typically would not even need. 1x Apollousa, Bow of the Goddess: Obligatory multi-negate boss monster for any deck that can provide the easy materials. I’m gone keep it real, not enough people on Reddit realize how good and consistent using regular noble knights with infernoble knights is. 100% Isolde. - Complete Infernoble Knight & Noble Arms Deck. 3x Infernoble Knight Ogier. Sample Deck Concept I can agree on 2 Durendals for now and yeah Smoke Grenade is all but required, but I still don't think Living Fossil is worth it given the constant recursion the deck already has, and the Bamboo engine is close to mandatory to me (I guess I COULD trim it down, but I don't know what ratios would be optimal). The deck doesn't need any more filler equips since the main combo starts off milling 1 for Renaud, and this doesn't even accomplish anything on its own other than acting as a spare equip and paltry 300 Atk boost. Halq ironically takes up more unnecessary space that the deck already has trouble squeezing down, and the deck already has no problems with starting combos on its own and doesn't need Halq to enable or extend them. Crystron Halquifibrax: As far as I've noticed, you don't need it. 1 Tuner + 1+ non-Tuner monsters. Moon Mirror Shield: Good Equip Spell, but not all that useful here. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn. He cleans up boards, deals with problem monsters, is easily searchable and even recyclable, and can make your combos resilient to hand traps such as Nibiru. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. Linkross: Same reasons as Halq. 3x Igknight Paladin: Let's talk about the Igknight package for a minute. He provides effect destruction protection, completing the trifecta of protection. 3 Infernoble Knight - Renaud 2 Infernoble Knight Ogier 3 Infernoble Knight Oliver 1 Jet Synchron 1 Mecha Phantom Beast O-Lion 3 Neo Space Connector 1 Neo-Spacian Aqua Dolphin 1 Secret Six Samurai - Genba 2 Super Quantum Red Layer Don't bother with them or Summoner's Art unless you plan on going more of a Pure Igknight build. Not sure exactly how the bamboo engine works, if you could clarify? Because of the crazy recursive nature of the Igknights, constant recycling, and blistering consistency, it never truly dies until you drop their Life Points to 0. There are still choke points: Although the deck can play past hand traps mid-combo, that's typically AFTER Isolde resolves. This here is the next innovation that takes the new support from the future, and proceeds to combine them with the estranged quirkiness of the past and the abomination of craziness that exists in the present, and creates a custom-combo Deck with built-in resistance to some of the most popular hand traps, and can do almost anything you ask of it if enough time and love is put into its completion. Really there's no reason not to run 3 of these. I'm guessing I should take out Red Layer and a Durendal to run 2? 3x Igknight Templar: The Level 4s are the best due to their levels being so convenient with a majority of the deck's Synchro plays and are the ones you want to Pendulum Summon from Extra Deck after using their search effects the most. Yes, you could cram everything in like Dark Warrior Turbo who already has the built-in immediate consistency to run so many techs among their starters, but that goes against the whole point of the deck. 3x Infernoble Knight - Renaud: The main contributor to the deck. - Heritage of The Chalice - MP19-EN224 - Prismatic Secret Rare - 1st Edition - 2019 Gold Sarcophagus Tin Mega Pack 5.0 out of 5 stars 14. This also makes Until Noble Knights are Needed Once Again, a card that's typically fantastic for Noble Knights, a card that isn't worth investing in because it doesn't match the focus of this deck. He's typically the one you equip your other Infernoble Knights to because he becomes an absolute pain while he stays on the field by continuously popping cards, grabbing more equips, or potentially looping Smoke Grenade every End Phase. How interested are you in finding ways to take older ignored cards and more recent... good... cards and crafting broken techs in newer ways? Event: Remote Duel Invitational - 2020-08-23 It can OTK, it can boardbuild, it can break boards, it can wall out opponents, it can grind, it can interrupt, it can even hand loop, and this build isn't even finalized yet. Have you ever, for some reason in your life, wished for the day when somebody decided to create a deck that combines the best aspects of both Salamangreats and Mermails into one? The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Besides, you already have Smoke Grenade, which keeps on getting recycled and actually does something when recycled for other than unrequested discard fodder, so just run something more worthwhile than this literal filler slot instead. 1x Knightmare Unicorn: Mostly used with Hiita, and an overall good emergency removal option when necessary. The only one worth mentioning is Arfeudutyr, which is a searchable method of removing potential interrupts from backrow-heavy decks in a pinch, but not enough to warrant maindecking. Please refer to this page for the Yu-Gi-Oh! It's not worth forcing the space for something that trades the crazy consistency and overarching utility with only a chance to build slightly stronger boards than without it. Knightmare Phoenix: Again, I would run it if I knew which card to replace with it. Starting to notice a pattern here? I’m not unrealistic about the situation - I know there is a good chance that the deck just needs Halqifibrax and Linkross to function in the TCG, and, if this is the case, I will just find a different deck to play. Can't seem to cut one of the two Isoldes, Rolands, or Charles in Extra Deck, so this is my punishment. Looks like you're using new Reddit on an old browser. 1x God Phoenix Gearfried: Simply fantastic alternative boss monster with an easy summoning condition and effect negation. 2 Gameciel, the Sea Turtle Kaiju 1 Nibiru, the Primal Being 2 Just One Forbidden Drop 3 Lightning Storm 1 Cosmic Cyclone 2 Dark Ruler No More 2 Evenly Matched 2 Red Reboot. With those disclaimers out of the way, let's go over the cards in the deck one-by-one. If you want to run equips, just run the Bamboo Sword engine to maximize your overall consistency rather than getting a potential yet uneventful recoveries or extensions. There are so many ways the deck can naturally adapt that is a complete jack-of-all-trades, and it can be built to suit almost any need. Do you just want to play something... different? Or, he can be used as a combo starter or extender to make your Turn 1 plays even easier to pull off. 55 Immortal Phoenix Gearfried - TOCH-EN012 - Ultra Rare - 1st Edition 5 out of 5 stars 3 INSANELY consistent and efficient: The secret that most builds don't practice is that less truly is more. Not worth the slot. YuGiOh Toon Chaos Ultra Rare Infernoble Knight - Roland TOCH-EN014 ... You can only use each effect of "Infernoble Knight - Roland" once per turn. A lot of spot removal picks, with the possible exception of Cosmic Cyclone for banishing floaters, are pretty much unnecessary to mention because Archfiend Eccentrick does most of their jobs on its own plus some. You run 2 of him and Roland because you can make them very often in case your first line gets dealt with and, unfortunately, Maugis can't recycle monsters into the Extra Deck, so you really just have to deal with the fact you need to run multiples of them. Custennin is an extender, but its 2nd effect archetype-locks you and is still very situational. 3x Infernoble Knight Oliver. He has a delayed search/mill effect during the End Phase that he's Synchro Summoned, dumping any stray Equip Spell from deck and trading it for any Warrior monster in return. This is just a deck with some legit promise that I want to share with you. Smoke Grenade of the Thief effect, look at opponent’s hand, select 1 card and discard it. Preventing Isolde from going off is the first step in stopping this deck from going too deep to come back from. 1x Igknight Squire: I run 1 of each for convenience of Pendulum Scales and because they're easier to get out than the Level 5s at the worst of times.
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